(0008752)
Stohe
18 июля 2006 14:53
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local sight_type = game_object:sight_type()
sight_type.m_object // object to look
sight_type.m_vector // vector (position or direction)
sight_type.m_sight_type // can be one of the following
// game_object.eSightTypeCurrentDirection
// game_object.eSightTypePathDirection
// game_object.eSightTypeDirection
// game_object.eSightTypePosition
// game_object.eSightTypeObject
// game_object.eSightTypeCover
// game_object.eSightTypeSearch
// game_object.eSightTypeLookOver
// game_object.eSightTypeCoverLookOver
// game_object.eSightTypeFireObject
// game_object.eSightTypeFirePosition
// game_object.eSightTypeDummy |