| < Прошлое обращение (0011390) | Следующее обращение (0011392) > | ||||
| ID | Категория | Критичность | Воспроизводимость | Дата добавления | Обновлено |
| 0011391 | [S.T.A.L.K.E.R.: Bugz] 0 | незначительный | всегда | 22 марта 2007 13:20 | 18 апреля 2007 15:17 |
| Автор | Sepul | Режим доступа | общедоступный | ||
| Приоритет | нормальный | Решение | исправлен | Платформа | |
| Статус | закрыт | OS | |||
| Прогноз | нет | Версия OS | |||
| ETA | 22 марта 2007 00:00 | Исправлено в версии | Версия | ||
| Подверсия продукта | |||||
| Сводка | 0011391: xrSound.dll!CSoundRender_Source | ||||
| Описание | [error]Expression : ovi [error]Function : CSoundRender_Source::LoadWave [error]File : D:\xray-svn\xrSound\SoundRender_Source_loader.cpp [error]Line : 70 [error]Description : Invalid source info: [error]Arguments : c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\reactions\music\reaction_music_6.ogg > xrCore.dll!xrDebug::backend(const char * expression=0x1002396c, const char * description=0x10023970, const char * argument0=0x002789c8, const char * argument1=0x00000000, const char * file=0x100239b8, int line=70, const char * function=0x100239ec, bool & ignore_always=false) Line 254 C++ xrCore.dll!xrDebug::fail(const char * e1=0x1002396c, const char * e2=0x10023970, const char * e3=0x002789c8, const char * file=0x100239b8, int line=70, const char * function=0x100239ec, bool & ignore_always=false) Line 309 C++ xrSound.dll!CSoundRender_Source::LoadWave(const char * pName=0x002789c8) Line 71 C++ xrSound.dll!CSoundRender_Source::load(const char * name=0x00000000) Line 138 C++ xrSound.dll!CSoundRender_Core::i_create_source(const char * name=0x00000000) Line 20 C++ xrSound.dll!CSoundRender_Core::_create_data(ref_sound_data & S={...}, const char * fName=0x00278f58, esound_type sound_type=st_Effect, int game_type=16384) Line 353 C++ xrSound.dll!CSoundRender_Core::create(ref_sound & S={...}, const char * fName=0x00278f58, esound_type sound_type=st_Effect, int game_type=16384) Line 289 + 0x44 bytes C++ xrGame.dll!ref_sound::create(const char * name=0x00278f58, esound_type sound_type=st_Effect, int game_type=16384) Line 328 + 0x1b bytes C++ xrGame.dll!CSoundPlayer::CSoundCollection::add(ESoundTypes type=SOUND_TYPE_TALKING, const char * name=0x00278f58) Line 51 C++ xrGame.dll!CSoundPlayer::CSoundCollection::CSoundCollection(const CSoundPlayer::CSoundCollectionParams & params={...}) Line 254 C++ xrGame.dll!xr_new<CSoundPlayer::CSoundCollection,CSoundPlayer::CSoundCollectionParams>(const CSoundPlayer::CSoundCollectionParams & p1={...}) Line 76 C++ xrGame.dll!CSoundCollectionStorage::object(const CSoundPlayer::CSoundCollectionParams & params={...}) Line 47 + 0x8 bytes C++ xrGame.dll!CSoundPlayer::add(const char * prefix=0x08ac39c8, unsigned int max_count=20, ESoundTypes type=SOUND_TYPE_TALKING, unsigned int priority=2, unsigned int mask=1, unsigned int internal_type=10065, const char * bone_name=0x056f7278, resptr_core<CSound_UserData,resptr_base<CSound_UserData> > data={...}) Line 83 C++ xrGame.dll!CScriptGameObject::add_sound(const char * prefix=0x08ac39c8, unsigned int max_count=20, ESoundTypes type=SOUND_TYPE_TALKING, unsigned int priority=2, unsigned int mask=1, unsigned int internal_type=10065, const char * bone_name=0x056f7278) Line 56 C++ xrGame.dll!CScriptGameObject::add_sound(const char * prefix=0x08ac39c8, unsigned int max_count=20, ESoundTypes type=SOUND_TYPE_TALKING, unsigned int priority=2, unsigned int mask=1, unsigned int internal_type=10065) Line 61 C++ xrGame.dll!luabind::detail::returns<unsigned int>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,char const *,unsigned int,enum ESoundTypes,unsigned int,unsigned int,unsigned int>(unsigned int (const char *, unsigned int, ESoundTypes, unsigned int, unsigned int, unsigned int)* f=0x05402e7b, CScriptGameObject * __formal=0x00000000, lua_State * L=0x083b0018, CScriptGameObject * __formal=0x00000000) Line 161 + 0x82 bytes C++ xrGame.dll!luabind::detail::mem_fn_callback<unsigned int (__thiscall CScriptGameObject::*)(char const *,unsigned int,enum ESoundTypes,unsigned int,unsigned int,unsigned int),CScriptGameObject,luabind::detail::null_type>::operator()(lua_State * L=0x083b0018) Line 204 + 0x10 bytes C++ xrGame.dll!boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<unsigned int (__thiscall CScriptGameObject::*)(char const *,unsigned int,enum ESoundTypes,unsigned int,unsigned int,unsigned int),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(boost::detail::function::any_pointer function_obj_ptr={...}, lua_State * a0=0x083b0018) Line 118 C++ xrLUA.dll!boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(lua_State * a0=0x083b0018) Line 328 C++ xrLUA.dll!luabind::detail::class_rep::function_dispatcher(lua_State * L=0x083b0018) Line 721 + 0x9 bytes C++ xrLUA.dll!luaD_precall(lua_State * L=0x083b0018, lua_TValue * func=0x000000a0, int nresults=1) Line 280 + 0x10 bytes C++ xrLUA.dll!luaD_call(lua_State * L=0x083b0018, lua_TValue * func=0x26560168, int nResults=1) Line 380 + 0x10 bytes C++ xrLUA.dll!f_call(lua_State * L=0x083b0018, void * ud=0x00279450) Line 821 + 0x15 bytes C++ xrLUA.dll!luaD_rawrunprotected(lua_State * L=0x083b0018, void (lua_State *, void *)* f=0x00df8fd0, void * ud=0x00279450) Line 120 C++ xrLUA.dll!luaD_pcall(lua_State * L=0x00000000, void (lua_State *, void *)* func=0x00df8fd0, void * u=0x00279450, int old_top=160, int ef=0) Line 463 + 0x1b bytes C++ xrLUA.dll!lua_pcall(lua_State * L=0x083b0018, int nargs=2, int nresults=1, int errfunc=0) Line 842 + 0x1e bytes C++ xrLUA.dll!luabind::detail::pcall(lua_State * L=0x083b0018, int nargs=2, int nresults=1) Line 41 + 0xd bytes C++ xrGame.dll!luabind::detail::proxy_member_caller<bool,boost::tuples::tuple<CSE_ALifeObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::operator bool() Line 112 + 0xc bytes C++ xrGame.dll!CScriptBinderObjectWrapper::net_Spawn(CSE_ALifeObject * DC=0x295e83f0) Line 46 + 0x25 bytes C++ xrGame.dll!CScriptBinder::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 133 + 0x9 bytes C++ xrGame.dll!CGameObject::net_Spawn(CSE_Abstract * DC=0x298da840) Line 375 C++ xrGame.dll!CPhysicsShellHolder::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 48 C++ xrGame.dll!CEntity::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 232 + 0xa bytes C++ xrGame.dll!CEntityAlive::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 235 C++ xrGame.dll!CCustomMonster::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 628 + 0x1f bytes C++ xrGame.dll!CAI_Stalker::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 341 + 0x2d bytes C++ xrGame.dll!CLevel::g_sv_Spawn(CSE_Abstract * E=0x12a5e384) Line 107 + 0x10 bytes C++ xrGame.dll!CLevel::cl_Process_Spawn(NET_Packet & P={...}) Line 39 C++ xrGame.dll!CLevel::ProcessGameEvents() Line 405 C++ xrGame.dll!CLevel::OnFrame() Line 460 C++ S:\logs\BugTrap\1.31\ |
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| Шаги по воспроизведению | |||||
| Дополнительная информация | |||||
| Присоединенные файлы | |||||
| Нет полльзователей, отслеживающих обращение. |