Mantis

< Прошлое обращение (0011390) Следующее обращение (0011392) >
ID Категория Критичность Воспроизводимость Дата добавления Обновлено
0011391 [S.T.A.L.K.E.R.: Bugz] 0 незначительный всегда 22 марта 2007 13:20 18 апреля 2007 15:17
Автор Sepul Режим доступа общедоступный
Приоритет нормальный Решение исправлен Платформа
Статус закрыт OS
Прогноз нет Версия OS
ETA 22 марта 2007 00:00 Исправлено в версии Версия
Подверсия продукта
Сводка 0011391: xrSound.dll!CSoundRender_Source
Описание
[error]Expression : ovi
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\xray-svn\xrSound\SoundRender_Source_loader.cpp
[error]Line : 70
[error]Description : Invalid source info:
[error]Arguments : c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\reactions\music\reaction_music_6.ogg



> xrCore.dll!xrDebug::backend(const char * expression=0x1002396c, const char * description=0x10023970, const char * argument0=0x002789c8, const char * argument1=0x00000000, const char * file=0x100239b8, int line=70, const char * function=0x100239ec, bool & ignore_always=false) Line 254 C++
xrCore.dll!xrDebug::fail(const char * e1=0x1002396c, const char * e2=0x10023970, const char * e3=0x002789c8, const char * file=0x100239b8, int line=70, const char * function=0x100239ec, bool & ignore_always=false) Line 309 C++
xrSound.dll!CSoundRender_Source::LoadWave(const char * pName=0x002789c8) Line 71 C++
xrSound.dll!CSoundRender_Source::load(const char * name=0x00000000) Line 138 C++
xrSound.dll!CSoundRender_Core::i_create_source(const char * name=0x00000000) Line 20 C++
xrSound.dll!CSoundRender_Core::_create_data(ref_sound_data & S={...}, const char * fName=0x00278f58, esound_type sound_type=st_Effect, int game_type=16384) Line 353 C++
xrSound.dll!CSoundRender_Core::create(ref_sound & S={...}, const char * fName=0x00278f58, esound_type sound_type=st_Effect, int game_type=16384) Line 289 + 0x44 bytes C++
xrGame.dll!ref_sound::create(const char * name=0x00278f58, esound_type sound_type=st_Effect, int game_type=16384) Line 328 + 0x1b bytes C++
xrGame.dll!CSoundPlayer::CSoundCollection::add(ESoundTypes type=SOUND_TYPE_TALKING, const char * name=0x00278f58) Line 51 C++
xrGame.dll!CSoundPlayer::CSoundCollection::CSoundCollection(const CSoundPlayer::CSoundCollectionParams & params={...}) Line 254 C++
xrGame.dll!xr_new<CSoundPlayer::CSoundCollection,CSoundPlayer::CSoundCollectionParams>(const CSoundPlayer::CSoundCollectionParams & p1={...}) Line 76 C++
xrGame.dll!CSoundCollectionStorage::object(const CSoundPlayer::CSoundCollectionParams & params={...}) Line 47 + 0x8 bytes C++
xrGame.dll!CSoundPlayer::add(const char * prefix=0x08ac39c8, unsigned int max_count=20, ESoundTypes type=SOUND_TYPE_TALKING, unsigned int priority=2, unsigned int mask=1, unsigned int internal_type=10065, const char * bone_name=0x056f7278, resptr_core<CSound_UserData,resptr_base<CSound_UserData> > data={...}) Line 83 C++
xrGame.dll!CScriptGameObject::add_sound(const char * prefix=0x08ac39c8, unsigned int max_count=20, ESoundTypes type=SOUND_TYPE_TALKING, unsigned int priority=2, unsigned int mask=1, unsigned int internal_type=10065, const char * bone_name=0x056f7278) Line 56 C++
xrGame.dll!CScriptGameObject::add_sound(const char * prefix=0x08ac39c8, unsigned int max_count=20, ESoundTypes type=SOUND_TYPE_TALKING, unsigned int priority=2, unsigned int mask=1, unsigned int internal_type=10065) Line 61 C++
xrGame.dll!luabind::detail::returns<unsigned int>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,char const *,unsigned int,enum ESoundTypes,unsigned int,unsigned int,unsigned int>(unsigned int (const char *, unsigned int, ESoundTypes, unsigned int, unsigned int, unsigned int)* f=0x05402e7b, CScriptGameObject * __formal=0x00000000, lua_State * L=0x083b0018, CScriptGameObject * __formal=0x00000000) Line 161 + 0x82 bytes C++
xrGame.dll!luabind::detail::mem_fn_callback<unsigned int (__thiscall CScriptGameObject::*)(char const *,unsigned int,enum ESoundTypes,unsigned int,unsigned int,unsigned int),CScriptGameObject,luabind::detail::null_type>::operator()(lua_State * L=0x083b0018) Line 204 + 0x10 bytes C++
xrGame.dll!boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<unsigned int (__thiscall CScriptGameObject::*)(char const *,unsigned int,enum ESoundTypes,unsigned int,unsigned int,unsigned int),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(boost::detail::function::any_pointer function_obj_ptr={...}, lua_State * a0=0x083b0018) Line 118 C++
xrLUA.dll!boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(lua_State * a0=0x083b0018) Line 328 C++
xrLUA.dll!luabind::detail::class_rep::function_dispatcher(lua_State * L=0x083b0018) Line 721 + 0x9 bytes C++
xrLUA.dll!luaD_precall(lua_State * L=0x083b0018, lua_TValue * func=0x000000a0, int nresults=1) Line 280 + 0x10 bytes C++
xrLUA.dll!luaD_call(lua_State * L=0x083b0018, lua_TValue * func=0x26560168, int nResults=1) Line 380 + 0x10 bytes C++
xrLUA.dll!f_call(lua_State * L=0x083b0018, void * ud=0x00279450) Line 821 + 0x15 bytes C++
xrLUA.dll!luaD_rawrunprotected(lua_State * L=0x083b0018, void (lua_State *, void *)* f=0x00df8fd0, void * ud=0x00279450) Line 120 C++
xrLUA.dll!luaD_pcall(lua_State * L=0x00000000, void (lua_State *, void *)* func=0x00df8fd0, void * u=0x00279450, int old_top=160, int ef=0) Line 463 + 0x1b bytes C++
xrLUA.dll!lua_pcall(lua_State * L=0x083b0018, int nargs=2, int nresults=1, int errfunc=0) Line 842 + 0x1e bytes C++
xrLUA.dll!luabind::detail::pcall(lua_State * L=0x083b0018, int nargs=2, int nresults=1) Line 41 + 0xd bytes C++
xrGame.dll!luabind::detail::proxy_member_caller<bool,boost::tuples::tuple<CSE_ALifeObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::operator bool() Line 112 + 0xc bytes C++
xrGame.dll!CScriptBinderObjectWrapper::net_Spawn(CSE_ALifeObject * DC=0x295e83f0) Line 46 + 0x25 bytes C++
xrGame.dll!CScriptBinder::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 133 + 0x9 bytes C++
xrGame.dll!CGameObject::net_Spawn(CSE_Abstract * DC=0x298da840) Line 375 C++
xrGame.dll!CPhysicsShellHolder::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 48 C++
xrGame.dll!CEntity::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 232 + 0xa bytes C++
xrGame.dll!CEntityAlive::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 235 C++
xrGame.dll!CCustomMonster::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 628 + 0x1f bytes C++
xrGame.dll!CAI_Stalker::net_Spawn(CSE_Abstract * DC=0x295e83f0) Line 341 + 0x2d bytes C++
xrGame.dll!CLevel::g_sv_Spawn(CSE_Abstract * E=0x12a5e384) Line 107 + 0x10 bytes C++
xrGame.dll!CLevel::cl_Process_Spawn(NET_Packet & P={...}) Line 39 C++
xrGame.dll!CLevel::ProcessGameEvents() Line 405 C++
xrGame.dll!CLevel::OnFrame() Line 460 C++

S:\logs\BugTrap\1.31\
Шаги по воспроизведению
Дополнительная информация
Присоединенные файлы XRayEngine_error_report_070327-100118.zip (843,377 bytes) 27 марта 2007 17:28

- Связи


Нет полльзователей, отслеживающих обращение.


- Комментарии
(0009482)
Sepul
27 марта 2007 17:28

FATAL ERROR

[error]Expression : ovi
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\xray-svn\xrSound\SoundRender_Source_loader.cpp
[error]Line : 70
[error]Description : Invalid source info:
[error]Arguments : c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\ambient\rnd_outdoor\rnd_shooting_9.ogg

- История
Дата изменения Имя пользователя Поле Изменение
22 марта 2007 13:20 Sepul Новое обращение
27 марта 2007 17:28 Sepul Комментарий добавлен: 9482
27 марта 2007 17:28 Sepul Файл добавлен: XRayEngine_error_report_070327-100118.zip
18 апреля 2007 15:01 Sepul Статус назначен => решен
18 апреля 2007 15:01 Sepul Решение открыт => исправлен
18 апреля 2007 15:17 Sepul Статус решен => закрыт