| < Прошлое обращение (0010455) | Следующее обращение (0010457) > | ||||
| ID | Категория | Критичность | Воспроизводимость | Дата добавления | Обновлено |
| 0010456 | [S.T.A.L.K.E.R.: Тень Чернобыля] 0 | незначительный | всегда | 07 декабря 2006 15:13 | 07 декабря 2006 15:22 |
| Автор | bes | Режим доступа | общедоступный | ||
| Приоритет | безотлагательный | Решение | дубликат | Платформа | |
| Статус | решен | OS | |||
| Прогноз | нет | Версия OS | |||
| ETA | 07 декабря 2006 00:00 | Подверсия продукта | |||
| Сводка | 0010456: P:\xrCore\xrDebugNew.cpp Line : 298 | ||||
| Описание | Expression : fatal error
Function : _out_of_memory File : P:\xrCore\xrDebugNew.cpp Line : 298 Description : <no expression> Arguments : Out of memory. Memory request: 73857 K stack trace: 001B:0109407A xrCore.dll, xrDebug::fatal(), p:\xrcore\xrdebugnew.cpp, 294 001B:010940B6 xrCore.dll, _out_of_memory(), p:\xrcore\xrdebugnew.cpp, 298 001B:7C3487EE MSVCR71.dll, callnewh() 001B:01272A46 xrLUA.dll, std::basic_string<char,std::char_traits<char>,xalloc<char> >::assign(), d:\develop\compilers\vs71\vc7\include\xstring, 612 001B:01279804 xrLUA.dll, luabind::detail::class_rep::gettable(), p:\xrlua_jit\luabind\class_rep.cpp, 255 001B:01279CAB xrLUA.dll, luabind::detail::class_rep::gettable_dispatcher(), p:\xrlua_jit\luabind\class_rep.cpp, 410 001B:01258EA9 xrLUA.dll, luaD_precall(), p:\xrlua_jit\src\ldo.c, 324 001B:01258F14 xrLUA.dll, luaD_call(), p:\xrlua_jit\src\ldo.c, 380 001B:0126D11A xrLUA.dll, callTMres(), p:\xrlua_jit\src\lvm.c, 94 001B:0126D2AA xrLUA.dll, luaV_gettable(), p:\xrlua_jit\src\lvm.c, 133 001B:01258D39 xrLUA.dll, luaD_precall(), p:\xrlua_jit\src\ldo.c, 282 001B:01258F14 xrLUA.dll, luaD_call(), p:\xrlua_jit\src\ldo.c, 380 001B:01252045 xrLUA.dll, f_call(), p:\xrlua_jit\src\lapi.c, 821 001B:0125852A xrLUA.dll, luaD_rawrunprotected(), p:\xrlua_jit\src\ldo.c, 120 001B:012590AF xrLUA.dll, luaD_pcall(), p:\xrlua_jit\src\ldo.c, 463 001B:012520A3 xrLUA.dll, lua_pcall(), p:\xrlua_jit\src\lapi.c, 842 001B:0127FBE3 xrLUA.dll, luabind::detail::pcall(), p:\xrlua_jit\luabind\pcall.cpp, 41 001B:0315A49A xrGame.dll, luabind::detail::proxy_member_caller<bool,boost::tuples::tuple<boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::operator bool(), d:\sdk\luabind\luabind\detail\call_member.hpp, 112 001B:0315A293 xrGame.dll, CScriptPropertyEvaluatorWrapper::evaluate(), p:\xr_3da\xrgame\script_property_evaluator_wrapper.cpp, 30 001B:0314FD8C xrGame.dll, CProblemSolver<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,unsigned int,0,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::evaluate_condition(), p:\xr_3da\xrgame\problem_solver_inline.h, 204 001B:0314FFB8 xrGame.dll, COperatorAbstract<COperatorConditionAbstract<unsigned int,bool>,unsigned short>::applicable<CProblemSolver<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,unsigned int,0,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *> const >(), p:\xr_3da\xrgame\operator_abstract_inline.h, 264 001B:0314FE7F xrGame.dll, CProblemSolver<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,unsigned int,0,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::value(), p:\xr_3da\xrgame\problem_solver_inline.h, 235 001B:0314F5FA xrGame.dll, CAStar<unsigned short,CDataStorageBinaryHeap,CVertexManagerHashFixed<unsigned int,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,256,8192>,CVertexAllocatorFixed<8192>,1,CEdgePath<unsigned int,1>,CEmptyClassTemplate,CBuilderAllocatorConstructor,CManagerBuilderAllocatorConstructor,CDataStorageConstructor,unsigned int>::step<CPathManager<CProblemSolver<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBa(), p:\xr_3da\xrgame\a_star_inline.h, 143 001B:0314EF15 xrGame.dll, CAStar<unsigned short,CDataStorageBinaryHeap,CVertexManagerHashFixed<unsigned int,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,256,8192>,CVertexAllocatorFixed<8192>,1,CEdgePath<unsigned int,1>,CEmptyClassTemplate,CBuilderAllocatorConstructor,CManagerBuilderAllocatorConstructor,CDataStorageConstructor,unsigned int>::find<CPathManager<CProblemSolver<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBa(), p:\xr_3da\xrgame\a_star_inline.h, 252 001B:0314EC7E xrGame.dll, CGraphEngine::search<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,unsigned int,0,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *,SBaseParameters<unsigned short,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,unsigned int> >(), p:\xr_3da\xrgame\graph_engine_inline.h, 201 001B:0314EB4E xrGame.dll, CProblemSolver<COperatorConditionAbstract<unsigned int,bool>,CConditionState<COperatorConditionAbstract<unsigned int,bool> >,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,unsigned int,0,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::solve(), p:\xr_3da\xrgame\problem_solver_inline.h, 377 001B:0314E67A xrGame.dll, CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update(), p:\xr_3da\xrgame\action_planner_inline.h, 71 001B:03452546 xrGame.dll, CStalkerPlanner::update(), p:\xr_3da\xrgame\stalker_planner.cpp, 88 001B:0343A031 xrGame.dll, CAI_Stalker::Think(), p:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 835 001B:03439765 xrGame.dll, CAI_Stalker::shedule_Update(), p:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 750 001B:004735E8 xr_3da.exe, CSheduler::ProcessStep(), p:\xr_3da\xrsheduler.cpp, 214 001B:00473BEE xr_3da.exe, CSheduler::Update(), p:\xr_3da\xrsheduler.cpp, 296 001B:0363A653 xrGame.dll, CGamePersistent::OnFrame(), p:\xr_3da\xrgame\gamepersistent.cpp, 357 001B:0051BA6A xr_3da.exe, CRegistrator<pureFrame>::Process(), p:\xr_3da\pure.h, 77 001B:0051A535 xr_3da.exe, CRenderDevice::FrameMove(), p:\xr_3da\device.cpp, 295 001B:0051A74A xr_3da.exe, CRenderDevice::Run(), p:\xr_3da\device.cpp, 196 001B:0043C274 xr_3da.exe, Startup(), p:\xr_3da\x_ray.cpp, 207 001B:0043C9EB xr_3da.exe, WinMain(), p:\xr_3da\x_ray.cpp, 395 001B:0059B3CD xr_3da.exe, WinMainCRTStartup(), f:\vs70builds\3077\vc\crtbld\crt\src\crtexe.c, 390 001B:7C816D4F kernel32.dll 001B:006ABC75 xr_3da.exe, xrSound_NULL_THUNK_DATA() S:\logs\165 |
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| Дополнительная информация | |||||
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